How To Make Dev C++ Console Window 80 Character Long
Dev-C++ v 4.9.9.2 IDE
When I compile and run my program as a console project, a window flashes very briefly on the screen and disappears. The compile log says compilation was successful and execution terminated.
How to I keep the window (my output window?) from disappearing? devanagari font free
Jun 28, 2009 Hi. I'm using dev C and want to make a windows app instead of making console programs all the time. The problem is when i go file new and select windows app it loads up a page with pre written code and i dont know where to put my code in or how to modify the program. Your file and the console must be encoded the same way. So you have 2 options here: 1) Change the console encoding to match your source code (This can theoretically be done on Windows with SetConsoleCodePage. Though I have never gotten it to work properly - and it's not portable anyway).
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Ancient Dragon5,243
You have to add a line just before the end of main() to stop the program from closing. Most people call getch() or c++ cin.get(), which is just waiting for keyboard entry.
How To Make Dev C Console Window 80 Character Long Island
In most cases each Window should have it's own thread to process it's own message queue but they should also know to close when their parent Window does. |

How To Make Dev C Console Window 80 Character Long Life
I don't know that I'd agree with that Computergeek. I've never found it necessary to create a seperate thread for each window. Where I find multi-threading useful is for prolonged tasks a GUI element might get involved with, i.e., worker threads.
I think the fundamental idea to multi-windowed applications derives directly from fundamental OOP principals, and that is that objects do seperate encapsulated sorts of things. If you have an application that does three seperate things then you might need three objects. If you need multiple forms/windows/dialogs, then you have an application that does multiple things. It stands to reason that there may be three 'classes' of objects - each requiring a seperate window. In SDK Style API coding that is going to translate into three Window Classes - each with its own Window Procedure do deal specifically with issues having to do with instantiations of objects of that class.
How To Make Dev C++ Console Window 80 Character Long Beach
So then think about where you might want to put registration code for additional Window Classes. I prefer to put mine in WM_CREATE handlers of my main program window. Further realize that every registered Window Class needs its own Window Procedure. This is also in keeping with the ideas of OOP, in that, for example, each specific Window Procedure will only get messages related to that specific window and relating to whatever task that window has in the grand scheme of things.